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Environment Artist, Games Development Singapore
Job Description:
The Environment Artist main responsibility is to create Worlds and the objects they contain. He/She is working to create high and low resolution mesh to both an artistic as well as a technical brief closely with Designers, Concept Artists and Art Director. The Environment Artist is an expert in advanced 3d packages and modern digital painting processes. They have a proven understanding of lighting concepts and are familiar with game lighting, vertex and texture baking processes.
Environment Artists are required to create maps for common shader passes such as normal and specular maps. They are also responsible for damage states, props and game data creation such as collision or occlusion zones.
Requirements:
* A strong technical background in MAX, Photoshop/Painter or equivalent software.
* Solid understanding of 3D art processes/pipelines for games production.
* The ability to work under the guidance and direction of the Game and Art Directors.
* The ability to work toward timelines.
* Good communication skills.
* A passion for making and playing of online games.
* A love for team/collaborative work.
* Unreal3 experience a plus
Having shipped some games is a plus, but not necessary. Junior, Mid-level and Senior positions available. If you are a student or graduate we require a strong portfolio in your chosen disciple. Artists providing direct links to online samples will be considered first!
